surfaceFeatureExtract
続いてsltファイルを元に特徴線を作成します。
これは次のsnappyHexMeshで使用されます。
system/surfaceFeatureExtractDict
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geom.stl { extractionMethod extractFromSurface; // Mark edges whose adjacent surface normals are at an angle less // than includedAngle as features // - 0 : selects no edges // - 180: selects all edges includedAngle 150; // Write options writeFeatureEdgeMesh yes; // Write features to obj format for postprocessing writeObj yes; } |
snappyHexMesh
続いてstlファイルを元に形状に沿ってメッシュ作成します。
snappyHexMeshの中身は長いですが全部書いておきます。
system/snappyHexMeshDict
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// Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { geom.stl { type triSurfaceMesh; name geom; } } // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations // refining just a few cells. This setting will cause refinement // to stop if <= minimumRefine are selected for refinement. Note: // it will at least do one iteration (unless the number of cells // to refine is 0) minRefinementCells 10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 2; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "geom.extendedFeatureEdgeMesh"; //"geom.eMesh"; level 1; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { geom { // Surface-wise min and max refinement level level (1 1); } } // Resolve sharp angles resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { //refinementBox //{ // mode inside; // levels ((1E15 4)); //} } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationsInMesh ( (( 0.005 0.005 0.005) heater) (( 0.05 0.005 0.005) rightSolid) ((-0.05 0.005 0.005) leftSolid) ((-0.05 0.015 0.005) topAir) ((-0.05 -0.015 0.005) bottomAir) ); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; //- Highly experimental and wip: number of feature edge snapping // iterations. Leave out altogether to disable. // Of limited use in this case since faceZone faces not handled. nFeatureSnapIter 10; } // Settings for the layer addition. addLayersControls { relativeSizes true; // Per final patch (so not geometry!) the layer information layers { maxY { nSurfaceLayers 3; } } // Expansion factor for layer mesh expansionRatio 1.3; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 1; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.1; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 2; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 1; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130 // in 1.7.x. minMedialAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- Amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; |
大事なのはcastellatedMeshControlsの{}の中の以下の部分です。
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locationsInMesh ( (( 0.005 0.005 0.005) heater) (( 0.05 0.005 0.005) rightSolid) ((-0.05 0.005 0.005) leftSolid) ((-0.05 0.015 0.005) topAir) ((-0.05 -0.015 0.005) bottomAir) ); |
これによりsnappyHexMeshを実行するとstl面で区切られた部分の領域は名前が付けられたcellZoneができます。
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snappyHexMesh -overwrite |
constant/polyMesh/cellZones
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5 (heater { type cellZone; cellLabels List<label> 640 ... (省略) ... 163 166 ) ; } leftSolid { type cellZone; cellLabels List<label> 1040 ( 150 ... (省略) ... |
こんな形でできています。
ParaViewで確認することもできます。
※以下補足です。
snappyHexMeshはstlファイルで区切られた領域のメッシュを作成するために、locationInMeshを使うことがあります。
試しに上記をコメントアウトして以下のようにしてsnappyHexMeshを実行してみます。
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// (( 0.005 0.005 0.005) heater) // (( 0.05 0.005 0.005) rightSolid) // ((-0.05 0.005 0.005) leftSolid) // ((-0.05 0.015 0.005) topAir) // ((-0.05 -0.015 0.005) bottomAir) // ); locationInMesh ( 0.005 0.005 0.005 ); |
これだとheaterの部分しか作られていないですね。
これがlocationInMeshとlocationsInMeshの違いです。